Throne of Bhaal: Monster of the Week

When the good folks at Bioware offered us an exclusive peek at the new monsters to be found in Throne of Bhaal we couldn’t say no. Hell we’re talking about the creatures that can challenge parties made up of characters with levels in the 20s. We’ve never seen creatures this powerful in a CRPG version of D&D, until now. Check back every Monday for another creature in the list.

Golems… We all know the drill. Big, dumb and slow. Magic isn’t much use against them, so just keep your mages safe at the back and beat those constructs down with a few buffed up warriors. But when your mages suddenly get blasted from across the room with deadly beams of pure energy, you realize this particular golem might be a whole new challenge.

Thought to be the horrible mutation of unfortunate mages trapped in wild magic zones, the rare magic golem appears as a glowing yellow humanoid form. Composed of pure magical energy, the magic golem subsists by absorbing magic in all its forms. Spells cast at these fearsome creatures, as well as magical effects and magically charged items coming within too close to the golem’s aura, are instantly and completely absorbed. Unlike the brutish physical attacks of most other constructs, magic golems attack by unleashing a devastating beam of pure energy. The range of the golem’s blast is such that few who encounter these terrible entities are able to escape before being obliterated by the lethal beams.


I told you. Yes, this reporter right here told everyone that this Y2K nonsense was a hoax and something to be ignored (the same goes for the Interplay title of the same name by the way). This omniscient reporter never once believed that anything would go wrong. Yet America alone spent over 10 billion dollars “solving” the problem. In an unrelated story (and obvious joke), I would like to direct you to eBay where you will find a huge stock of bottled water and canned goods that I have for sale …

Cavedog’s Amen: The Awakening has been canceled due to lateness. Cavedog explained that it would instead refocus its resources and expertise on the realtime strategy games it is known for. Which is fairly bad news when you consider the mediocre Total Annihilation: Kingdoms.

Eidos Interactive, in a stunning display of confidence and uncharacteristic humor, announced recently that Daikatana would indeed ship sometime during the new millennium. This gives Romero an addition 1000 years to complete his game. Industry analysts aren’t optimistic that he’ll make it.

Apparently the Intensor LX tactile interactive sound system and tush-massager (it’s a force-feedback chair, folks) has tripled forecasted sales this holiday season. The Intensor LX chair is the next generation of the Intensor Sensory Gaming Chair of last year, a product designed to use bass sound to shake, rattle and roll gamer’s sensitive nether regions. The secret of the success of the redesigned chair is likely due to the fact that the controls are no longer placed in front (between one’s legs). Hey, when your chair is jiggling, you don’t want to look foolish while adjusting the intensity.

PCData’s Top Five Computer Games for the week of 12/12-12/18/99 in terms of units sold.

1. Who Wants To Be A Millionaire? – Disney Interactive
Whoever conceived this title so quickly after the game show first aired in August ought to be a millionaire by now.

2. Roller Coaster Tycoon – Hasbro
Chris Sawyer’s wild ride proves at least one thing. It is possible to create a great game, sell it at a great low price and reach the mainstream!

3. Age of Empires II: Age of Kings – Microsoft
Ensemble’s historical masterpiece parties like its 1399.

4. Fifa 17 Coins –
John Carmack has made two games using two new engines since John Romero split and founded Ion Storm and successfully completed zero games with zero new engines. Just pointing that out.

5. Barbie Generation Girl Gotta Groove – Mattel
Pity, Beatdown Journalist Gotta Groove didn’t make the list.

Deer Hunter III slipped to number seven, Unreal Tournament left the top ten entirely (a tremendous pity), and in a frightening turn of events, Frogger hopped back into the top 10! At number 10 to be exact.

Multi Threaded Gaming Now Possible on SimCity Buildit

Simcity Buildit


Welcome to NickBeqo’s take on the latest entry in the city building franchise by EA with SimCity Buildit. I personally have been a huge SimCity game fan. I own SimCity 2000, SimCity Deluxe, Simcity 2013 and now SimCity Buildit. The developer of this game promised that this game to be living up to the name of the franchise itself even if it is on mobile version of the platform. It has been written that this game is highly optimized even with highly extensive graphics presentation, gamers will experience zero to minimal problem only, thanks to the new engine powering it.

One of the critics that SimCity has suffered in the past is that it is not supported by the multi threading technology, thus it suffers from a highly demanding processing scenario and graphics in the game. Of course, it does apply with the same game on mobile with SimCity Buildit. Fortunately, they are already supported with multi threading with the introduction of SimCity Buildit Online Hack for SimCash and Simoleons. As we know, processors powering those smartphones and tablets of today are already multi-core — dual core, quad core, or even octa core in 32 and 64 bit variations.

In defense to what the franchise problems in the past with the multi-threading scenario. It is not as easy as anyone would suggest. I know because I am a programmer and I have studied game development for over two years. One should realize that multi-threading is exceptionally complex feature of a game that developing it takes time and is highly costly.

Another thing that needs to be addressed when it comes to SimCity Buildit mobile platform is the UI. Maxis, as far as what I am seeing to the game right now, has done a good job of making this game as visually appealing as possible. This helps because when playing on smartphones, screen are relatively small with high resolutions. A good visual UI will help players play the game better and in return perform better, and of course enjoy the game like it should suppose to be.

With the new releases of 64 bit processor for smartphones as what we have seen in the new Samsung Galaxy devices, multi threading has been benefited more making the game as fluid as possible. That is why we are seeing Simcity Buildit as one of the most played city builder today. It is no secret, multi threading and 64 bit processor has been the secret.

2015’s Final Fantasy Entry Title – INFORMATiON

Final Fantasy VII would otherwise be significantly like other Japanese RPG you’ve ever played. You still must experience numerous aimless monster meets while keeping a close eye on your hit points and magic points, and you will experience your appearances increase more powerful with every single experience amount they achieve. Wars are battled in common Japanese RPG style with your team on one side and any number of opponents on the other. You trade blows until you or the enemy is beat. Fights are made fascinating with the introduction of Limit Breaks and Materia, the strange colored translucent that let your party use magic and other special abilities. Materia could be discovered or bought and mixed up and matched to produce all form of intriguing results. Best of all, there are sufficient hidden Materia, devices, and extra story series in the game to benefit playing it with at least twice.

Certainly, Final Fantasy 7 takes pleasure in one of the greatest first acts of any press-X-to-unravel-story game. The script is just as tragic, absurdist and funny, wrapped in a mournful that do not tips into sentimentality. The dialogue is easy, being without glamour and much in the way of voice – but it continues to be reliable due to the fact that the characters have clear inspirations, desires and defects, whenever the plot on its own is elegantly structured.

When Final Fantasy VII was intended at a bigger audience, every single attention was promptly provided look, each aurally and creatively. While a few years have aged Final Fantasy VII’s image somewhat, their groundbreaking attributes, most notably what was awe-inspiring FMV when it first emerged, and the pre-rendered backgrounds, which featured very cautious attention to information, the visual experience that Final Fantasy VII offered left many people likening the game to a fun movie rather than the RPG. Final Fantasy VII happens from a third-person point of view. In combat, the gamer controls each character by picking an assault from a list. Characters can only assault after time has passed since their last stroke. Defeating foes earns encounter levels for the characters the player controls. These points cause the characters to level up. These stats control worth’s like how long the character should wait between fits and the amount of damages done by their attacks. Sometimes the gamers’ party aggressions boss enemies, which are more difficult than regular opponents. Bosses give more experience aspects when overpowered. If the gamer can not beat a boss, they can go battle other adversaries to make experience points, allowing them to level up and boost their data. This method affords the user a greater opportunity of defeating the villain.

Code Name: STEAM – Comprehension FAST and EASY

Code Name: STEAM features an absolutely bizarre idea: Abraham Lincoln fakes his own death so he’ll be able to make a steampunk armed forces of prominent literary personalities like John Henry and the Cowardly Lion to combat an alien attack. It’s baffling in the absolute best means.
If only the incomprehensive alternatives had stopped at the narrative.

With wild issues rises, blatantly bothersome battles and the worst pacing in any video game I’ve ever played, there are no longer a great deal of decisions in Code Name: STEAM which make much sense at all.

In case you have enjoyed XCOM: Enemy Unknown or Valkyria Chronicles, the strategic action of Code Name: STEAM should not be too unknown. You guide a team of four fictional heroes into a grid-based fight against an ever-approaching enemy. With every new turn, each hero is given some steam that they’ll spend heading, attacking or making use of other skills. If a character withholds sufficient steam at their turn’s end, they enter an “Overwatch” mode that permits them to immediately attack enemies that hover into their field of view.

Regardless of several versions, your primary goal usually is simply to reach least one of your characters to a set “objective” square. You can take out opponents that stand in your way, however much more aliens will undoubtedly respawn in at random times and places, so dawdling rarely makes sense. This messaging is challenging by collectibles you have to buy some new squad through the entire level. You need to invest steam and turns to discover these items, so how, exactly, it is best to proceed can be a crapshoot.

Obtaining one soldier to a specified location needs to be simple, however it is often difficult by one of the first really odd elements of Code Name: STEAM. There is no overhead view, no map, no nothing, it’s solely depending on what you can observe from each of your teammates’ viewpoints. Lose track of where the objective is and you may expend turn upon turn ambling around searching for it. At some part, infuriatingly, the objective was hidden behind an enemy.

The lack of an overhead view is inherently linked to Code Name: STEAM’s biggest sin. Once you take your turn, you’re exposed to an enemy phase of motion. Sometimes which means watching a rival clobber one of your teammates, but many of times you do not know where every enemy is, so you invest a few mind-numbing seconds just looking into space as this mystery enemy moves. In reality: Which is a handful of mind-numbing seconds per enemy mind you. That speedily stacked up to chunks of 60 to 90 seconds where I was struggling to do anything. This is unskippable, and unfast-forwardable.

This might be undesirable in any video game, however on a transportable platform where you might just use a couple of minutes on the bus to play? It’s unfathomable. Not really bad as losing player time is how Code Name: STEAM hack wastes its wonderful premise with extremely common conversation and meandering story. The goes with the Clash Royale hack — but it makes free gems for the user, so it is a much better choice. It’s rarely a very important thing when video games provide zero distinguishing character features for its protagonists, however when that game features a few of literature’s ideal heroes? It is simply uncomfortable. Special clemency granted to actor and geek idol Wil Wheaton, who inserts his portrayal of Abraham Lincoln with sufficient energy and verve to occasionally buoy the leaden script.

If Code Name: STEAM isn’t monotonous, it is usually just frustrating. You can find nearly impossible-to-kill flying enemies that will stun you from halfway throughout the map. Opponents have their very own overwatch, so that you can frequently get shot, move just a hair, and get shot once again. Aliens possess a weak spot to shoot, however their animations bring it into and out of the targeting reticle, and firing isn’t instant, so hitting them is usually guesswork.

Scarcely, particularly you are in a single close quarter’s fight or just being lead by having a linear map, Code Name: STEAM could be type of enjoyable, particularly when you may use two teammates’ abilities together to destroy a foe. I particularly loved raging enemies with Henry Fleming’s (of Red Badge of Courage fame) rifle, simply to utilize the Tin Man to load him up for an additional round.

However, before long, the game’s pacing or irritating behaviors rear their head to spoil the thrill. The dead weight even comes bits of the video game that needs to be strengths. Without any map and no real information presented just before an objective, you are left to you know what team and weapon loadout works best. The Tin Man’s skill to reveal steam might be really helpful, however is it worth quitting Tiger Lily’s healing bomb? There is no way of understanding.

In other video games, this might have formulated a pleasing chance of experimentation, but Code Name: STEAM is so watching-paint-dry-boring that the conclusion that I had an unacceptable loadout presented only gnawing dread as the panic-inducing thought set in: “I need to start the level once again.

Inside a CPU Liquid Cooler will Blow your Mind

CPU liquid cooling has gotten incredibly popular in the recent couple years and has become almost the C0standard in most customized computer set up these days. My CPU cooler stop working a couple days ago so let’s crack it open to see what exactly failed this will obviously void your warranty so proceed with caution first removing two screws that attach the cover reveal all the electronics. That power the motor pump will have a better look at how the pump works once we open it up some more so let’s move on to removing the tubes from the head to make working on this a little easier. These tubes are attached by two more screws that once removed can be easily pulled out the liquid used in most liquid coolers is usually a mixture of water and ethanol glycol the reason that the solution is used instead of pure water is to prevent the liquid from freezing inhibit any bacterial growth.

And prevent galvanic corrosion the little brown particles that you see coming out in the liquid are pieces of debris that really shouldn’t be there this is a red flag that my cooler has probably filled from debris inside clogging up the system after moving several of the screws from the bottom of the head. We can remove the cold plate, the cold plate is a solid piece of copper that has direct contact with the CP on one side and several their microphones on the other side for liquid to flow through you can see on my unit a large amount of the debris. Seen earlier has clogged up this area next up is just removing the gasket that holds a copper plate in place and underneath is another cover for the pump unit itself after removing both of these the channel. And then color can be clearly seen and you should have a good idea on how the liquid flows from one two arrested by the impeller through the copper micro Finn and outside the other two compiler itself has a magnetic ring around it. And is held in place by a plastic rod in the middle that allows it to spend freely when the motor is powered for a better look at what’s going on here I’ve moved the impeller on to the other side so you can see both electronics and the feller at the same time. There’s also one other screw here at the bottom that I imagined was used as the fill port for loading the liquid during assembly and some food and padding to reduce some of the noise during operation the electrons can also be removed from the head but there’s nothing much else of interest to see here the radio itself is fairly basic inside the water flows through the brass or steel channels on one side of the radiator and then flows down outside the other tubes.

Liquid channels and thermally conductive the heat to the thin pins that are usually made from an aluminum or copper and more expensive. So that’s a quick breakdown of my CPU look cooler there’s maybe a little different depending on the model but imagine most will operate in the same fashion the symptoms of a failing CPU with cooler are fairly easy to triage on mine. Were detectable to the pump head being warm and hot to the touch but the bottom of the radiator was cold. So I knew there was an issue with liquid flow either pump failure or just an issue with flow due to debris or an air bubble is a common cause while closed-loop liquid cooling. Has really changed pc ecosystem unfortunately I’m going back to the stock Intel heat sink until I can find a new replacement.